If you do so, those units count as being destroyed and replacement units can be set up for them as described above at the end of your next movement phase.ĭesigner’s Note: The attacker is encouraged to take as many horde units as they wish in order to send hurl them in endless waves at the Dawnbringer. At the end of your turn, you can remove any horde units from the battlefield.If this replacement unit is later destroyed, it can be replaced again (and so on). At the end of your movement phase, for each horde unit that has been destroyed, you can set up a replacement unit wholly within 7" of a battlefield edge and more than 9" from all enemy units.Instead, the attacker uses the following rules: A horde unit does not benefit from any veteran abilities or enhancements during the battle and does not suffer injuries and casualties or earn renown in the aftermath sequence (it is assumed not to be the unit on the attacker’s order of battle but instead a horde of nameless warriors). HORDE UNITSAt the start of the battle, the attacker can nominate any of their units that are not HEROES to be horde units. You can never have fewer than 0 crusade points. In addition, you earn crusade points by completing the Cities of Sigmar quests. You start with 0 crusade points, and after each Path to Glory battle, you can earn or lose crusade points as shown on the table below. While your army is on crusade, you must keep track of the number of crusade points you have. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |